

Now we just pick an address and change the value to see if it has the desired effect, this is just how it works. Now just keep decreasing the value with the hit me button, and scanning for a decreased value, until the found results is small enough to work with. Note the number of found addresses, this is kinda small for most games these days, the found results can easily be in the millions for most games. Then set the scan type to decreased value and click the nest scan button. So I would setup the scanner for 4 bytes and unknown initial value. Note that the value was decreased by an integer, that is a non fractional number.

Here is where I suggest going ahead and clicking the hit me button, just to see how the value is decreased to help in determining what value type to scan for. This clears the found results to start scanning for a new value. Like the help text said make sure to click the new scan button before starting new scans. When you start step 3 you should see the form looking like this. Now the next button should be enabled, click it to go to the next step.Ĭlick the hit me button again if the next button is not enabled already. Then change the value and freeze the address, double click the value in the address list to edit it, freeze it by clicking the enabler/freeze box. Just double click the address in the found list to add it to the cheat table. Note the red value in the list, this shows that the value has changed.Īfter clicking next scan you may need to keep clicking hit me and rescanning tell the found address list is small enough to work with. Now Click the hit me button, then reenter the current value and click the next scan button. You Should see a list of addresses, in the found address list, like this. Note: Integers can be stored in a 1 byte variable (byte), 2 byte variable (int16/short), 4 byte variable (int32/int), or 8 byte variable (int64/long). So setup the memory scanner to find an integer and for exact value scan then set the value to the current health value, most integers will be stored in a 4 byte variable, so let's start there. What we need to find is the health, and here it's an integer. So for step 2 you will see some thing like this. Save the password in later steps in case of crashes (from injections) and for restarting at a later time. When the tutorial launches you should see some thing like this, you can just click the next button after reading the help text. 9.1 Find the team id in the player structure.
